The Way Homo Ludens Learn
What is it that makes games so addictive? Does game-design theory have any lessons for making learning activities more engaging? Can games be used as tools for learning skills, competencies and dispositions, especially those that are more relevant in the 21st century, like creative thinking, problem solving, decision making and empathetic collaboration? I have created a three-part presentation on how games, specifically electronic games, can be used to enrich the learning experience, be it memorization, knowledge…